Programmer <=> Animator
Both sides of the brain included
Yes this is me, for what it is worth. Though this sketch is from about 15 years ago. It's from one night that I woke up around 3am and had no idea what to do with myself.
I've been contracting for about a dozen years of my twenty year career. Surfing the entropic shores of software development.
I'm 49 now. Mostly mystified by the world, but highly appreciative of it. Life is good. People amazing and time short. I love programming, drawing and reading. I'm married. We have no kids but we do have a dog who is seven years old - an eternal puppy and a good pack buddy.
From native multimedia cd's to flash and flex apps to mobile and modern html5, educational software has always been my favorite thing to design and program. As interactive as games, but with a higher level of meaning and purpose
Programmatic graphics can enhance perception and meaning through interaction. Educational software, data visualization and interactive widgets all use programmatic graphics when at their best.
I love to draw both in natural media and with digital tools and often help out as needed to do spot illustrations or design work in my applications. I also do occasional freelance illustration work.
I've programmed and skinned a half a dozen custom video players for native and web platforms, implementing event broadcasting and browser based capture with bandwidth throtling as well as creating and editing animation and video content to go into those players.
Our Place was a multimedia CD-Rom aimed at teaching independent living skills to kids in foster care.
Interviewing fundamentals was a multimedia CD aimed at teaching interviewing skills to social workers.
Due Dilligence was an audio guided tour of the detailed legal processes, rules and timelines required to monitor and close down child day care centers that aren't adhering to New York State's safety guidelines.
I spent a year doing contract work for Macromedia, working on a video blogging tool, user interface components and example applications for Macromedia Central, the first version of what is now known as Adobe Air.
The componentes I created were all dynamically drawn with a drawing api. They were things like an animated tab pans, combobox, a dropdown box and grid.
In one of the example projects I was able to take a 40mb access database of content and compress it into little 40kb binary compressed native objects. One swf file per state. Between the binary compression and the use of native object instead of xml files that had to be parsed. This made the data access for the entire database never take more than 100ms including the latency.
Med Term Mastery is designed to help students study medical terminology while on the move. It is a 100% cross platform ios and android app for both phones and tablets
It provides three tools. An audio glossary of categorized terms that allows the student to hear the word's proper pronunciation, read it's definition and add or remove it to a study list. It also provides randomized flashcards for any study list or set of terms. And finally it has an interactive game where they assemble a word by reading it's definition and assembling it from a set of randomized prefix, root and suffix elements.
I only did the programming, the content and design were all by Aurrora Studios whom I was a contractor for and whom I thought were really impressive. They have a video that shows it on their site.
This was a case study calculator that uses animated graphs to illustrate the variations in performance when using various formulas to supplement the Own America training curriculum on how to evaluate real estate investment opportunities.
This was a rich data visualization and stock comparison tool written for investors that analyzed, sorted and compared varius stock porfolios via a number of metrics and formulas including logarithmic scales.
The Wellbore app is a data visualization application that allows environmental regulators to quickly visualize and analyze important details of a natural gas well. It displays information such as it's location and horizontal extent via a google map view and important details about the strategraphic and lithographic makeup of the area. It also depicts important details about the construction of the well, such as the depths of various features, what type of casings were used and how much cement was used to plug or encase certain features
Kineticast is an online sales, presentation and customer relations management tool wtih analytics. It allows users to upload their powerpoint and other resources, convert them into online presentations and record voice or video overlays on top of them. The analytics section tracks the success of various email campaigns and puts them into customizable customer relation managment formulas.
The Ingenuity Bank was an online suggestion box, designed for brainstorming new creative ideas. I worked on interactive guided video exercises for inclusion in the tool as well as some illustrations, animations and a marketing site.
Honeyshed was quite the thing. Basically it was a combination of SCTV and the Home Shopping Network using hipster city kids as the spokespeople. I don't know why it failed, probably the video costs, but it was an interesting design and I think if you could keep the costs of creating the video down, the basic design is still a good one.
My role was small. I just took their photoshop composites and programmatically skinned their components to look like the photoshop mocks, but it was such a rediculous and entertaining site that I have to associate myself with it as much as I legitimately can.
As of 2013, you can still see some of the video's with a search on YouTube on "Honeyshed".
This is just a simple site that I created for a friend who is a computer consultant. It had some cute text animations which I always love doing and don't showcase enough.
This was a simple html training resource with case studies and refernce information that I created in javascript around 1996 to help train case workser on the legal issues with protective services for adults
Grafitti Grapher teaches about mapping arcs and spirals onto both cartesian and polar coordinates by letting students create grafitti inspired designs.
>The virtual beadloom app is one of a number that I worked on as a research programmer for RPI which use art and cultural context to teach math.
In this case, the tool teaches the cartesian coordinates, geometry, and concepts of iteration through emulating Native American bead loom designs.
There is one version for grades 1-3 and another for grades 4-12. These teaching tools won't work on an $800 Ipad with retna display, but they did work on even the first version of the one laptop per child computer
My first job out of college in 1989 was as an assistant to Bart Sears and to pencil the backgrounds for six issues of Justice League Europe, the sixth best selling comic book in the country at that time.
This was a personal site that I created in 1995 in order to house my personal programming and art projects. I maintained it until 2012 when the domain registration expired and network solutions sold the domain to squaters who are trying to get me to buy it back from them. I decided to create this site to eventually replace it instead.
In recent years I've been doing illustrations for Sardarthion Press and it's origins award nominated game "Cruenti Dei"
One of the most ambitious projects that I've ever worked on. This is a hypermedia novel integrating Music, Text, Imagery and Voice in 128 2-3 minute animations in a nonlinear navigation scheeme.
Space Opera was a fun personal project from the late 90's that I include because it's a funny story of our times. I was using "Drumbeat" for the server side and database interaction, but Drumbeat was a competitor of Dreamweaver and so Macromedia bought out Drumbeat and then eventually killed it. I thought about, but didn't have the heart and energy to port it over to JRun and a Java Servlet backend which was my emerging favorite tool at the time. But now that I'm getting more into server side coding with Rails and Elixir I've begun working on Space Opera again.
This is a generative media poem that I did with my wife Meg back in 1997. It generated unique audio layers to accompany the visuals depending on the pace and path of the viewers navigation.